I’ve completed two scenes so far, so this week I started looking at how to import my animations made in Maya into Unreal Engine 4. The two software systems have different skeletal systems, so it was a little difficult to get into Unreal Engine 4.
The first thing I tried was to export the animation in abc format in Maya and found that although I had no problem importing the animation in this format, the abc format uses material spheres by default and I couldn’t reassign the material to my imported character. So I tried using the exported fbx format. But I still encountered two problems
1: The animation imported by the Unreal 4 engine is walking in place, with no displacement.
2: The material needs to be completely redistributed.
My solution: Problem 2 was easier to solve, I just needed to spend some more time rebuilding and specifying the mapping. Problem 1 I recreated the displacement animation in Unreal Engine 4. The animations in Unreal Engine 4 are more complex and cumbersome than in Maya and I had to position myself very carefully to avoid displacement errors.

I also found some iceberg and sea assets this week and plan to finish two scenes next week: one for the desert and one for the iceberg at sea, keep up the good work!