This week I focused on rendering all the scenes I was responsible for and compositing the shots.
The shots I was responsible for were all rendered in Unreal Engine 4.
I used the post-processing volume in Unreal Engine to adjust the colour and contrast, and for one of the close-ups, I exported the z-channel and then did a simple depth-of-field composite in Nuke.

I chose blue-green as the primary colour for these shots. I used colour correction in PR to adjust the colour and contrast. I then added motion blur, vignetting and camera grain to these shots.





Finally, I put all the shots together and edited them in PR. The initial edit file was already set up for us by Zhenzhong. So I was able to replace the assets in his file and finish the edit very quickly. I only changed some shot sequences to make the pacing more satisfying.
Then I exported the final video. The quality of it was very satisfying. I really like the atmosphere in the final trailer. The final video will be posted on the submission post