Week02_Preparing for Work Flow-UnrealEngine4

We had a second meeting this week and ended up picking some key shots for our trailer to ensure that we could tell the story clearly and reduce some of the workloads. In the days that followed, Zhenzhong found some music for the film and made a demo that will serve as a reference for our future work. Most of our shots could be done in UnrealEngine 4, with a few close-ups done in Maya using Arnold.

After that, we started working on the assets. Guanzhe and I were mainly responsible for the scenes, while Zhenzhong and Ziyin would work on the characters and props.

As I hadn’t worked with Unreal before, I probably needed to spend some more time researching the Unreal engine and I started by identifying what techniques we would probably need for these shots. After that, I looked up some tutorials and studied them. After that, I will start laying out the environment.

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