Week09_Rendering and Compositing

This week I found that I had missed a couple of important effects shots, one of Noma dismantling itself, one of the arm falling off and one of Steven dropping the remote control.
I downloaded the Noma robot model from the internet and I made a few modifications according to the image of our actor to make the Noma robot look as realistic as possible, and secondly, I created the mapping for the model, as well as creating the bones and binding them mechanically. After the preparations were complete, I created a movement of noma dismantling her own arm, which I did mainly from my own imagination and by having the actor noma do a similar move during the shoot on location on the 10th.

I exported the model to C4D and used C4D’s rigid body effects to complete it, then exported it back to Maya in ABC format for rendering, C4D’s rigid body effects are more realistic than Maya’s, and Maya always wears out the mould during production, so I simply switched to another software for production.


I also intended to use a rigid body to make the remote control fall, because it was simpler and more realistic, but after I finished the simulation, I found that the action of the remote control fall was not good, so I had to set the keyframe manually to complete the way.

Rendering will continue next week.

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