Week07_Scene Optimisation& Rendering Tests

This week I’ve been organising the project files and doing the rendering tests. I chose the following rendering settings.

After that, I recreated the exterior of the base and we envisioned the whole base as a tomb, with Steven walking inside. As before I used world creator to create the terrain, the base was a simple box. I then expanded its UV and imported it into the substance painter for the texture mapping. Finally, I set up the lighting. The scenes are as follows.

For the wine bottle project, I worked on the bottle material this week, set up the lighting and did the initial rendering, I also made a box according to their requirements and added a velvet effect.

It is a bit tiring to work on two projects at the same time. But when I saw that they were very satisfied with the renderings, I was very happy and I felt like a dream realizer.

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