This week I worked on the third scene build. According to the storyboard, the third scene is an outdoor scene of an island on a lake. The main idea is to show the good times of baoyu and daiyu. So the scene should be quite beautiful and warm.
Firstly, as with the previous scenes, I found some reference drawings.

I made this scene directly in UE5 because it is more of a natural landscape. UE5 is very easy and fast to make natural landscapes, so I first found some tree and grass assets and made the terrain in worldcreator, and also made the mapping in Substance Painter.



Moreover, the lake I copied directly from the water surface of scene 1, including the sky as well, which I tinted to warm tones using the built-in colour grading tool. I also used UE5’s particle system to create a falling leaf effect to add a sense of movement to the scene.
The final scene turned out as follows.

