Week06_Create Mountain Scene & Lighting Test

With the experience of the previous forest scenes, this scene is relatively well built.
The scene is still in the forest, but from a different angle, I chose a flat view and to differentiate it from the previous scene I planned to add some fog effects. The method I used was to create a flat surface, then create a dynamic material and apply the exr smoke sequence to create a dynamic smoke effect. I also adjusted the lighting colours to increase the concentration of air fog in the scene to make it look like it was in a misty forest.


This works pretty well, and next week I’ll be working on how to import the animations I made in Maya into Unreal Engine 4.

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