This week I finished lighting the desert scene and imported the whale animation into the scene for a test render.
I added two fog effects to the desert scene to make it look more realistic, one is atmospheric fog and the other is height fog, the height fog can be achieved depending on the distance of the scene. The effect is very good. I adjusted its colour to make the scene look more like it was in the middle of a hot desert.

Next, I did some rendering tests. Unlike Maya, Unreal Engine 4 renders need to add transitions and then add the camera to the sequence, and the camera animation needs to be made in the sequence, which is a bit tricky compared to Maya. However, the advantage of Unreal Engine 4 is its rendering speed, as it renders almost as soon as it is played, which is very fast.