Week05_Lighting Fog & Forest Scenes

This week I finished the first scene of our trailer: the forest scene, which will probably be optimised later in the production.
I started by working on how to create more realistic lighting in Unreal Engine 4 and testing various fog effects.


To give the lighting a more realistic effect, I used a dynamic material map to add shadow detail and give the lighting a wooded feel on the ground.


Lastly, I optimised the scene I had built last week so that it was surrounded by fog, giving it a misty forest feel and more closely matching the reference image I had found.

Next week I will be working on how to create decals in Unreal Engine 4, as this scene is a corpse pit scene with a lot of blood, I decided to use decals to create the blood effect.

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