This week I’ve been doing some compositing tests, we’re not sure of the final result so far, so this week I’ve been working with the director to sort out the footage and cut a final film without effects using PR software. we will follow the footage from the finished film, which will reduce our workload a bit.
Firstly I did a camera inverse on a motion shot in 3DEqualizer, which is exactly what dom taught us last semester, and it allows for very accurate camera inversion. The tracking results are as follows.

The value of 0.2 in the lower right-hand corner shows that the inverse result is relatively accurate, and Dom says that a result of less than 1 is acceptable. I then imported the inverse camera into Maya and placed it in the base scene we had built earlier.

The results look good now, but there is still a lot of work to be done before the film is ready. I also added some light effects to the scene in the first shot to give it a more detailed look. This also multiplied the rendering time.

The deadline is coming and I feel so much pressure because we still have a lot of footage to produce. We have to speed things up. Next week I’ll continue to optimize some scenes and get a render farm to help us render them.
In addition, This week I was approached by branding students who wanted to work with me on a group project. They are planning to make a Chivas bottle, they have designed the concept and the general image of the bottle, I am responsible for modelling, materials, lighting and rendering. This week I have been modelling based on their sketches, after a thorough discussion.
Project description:
Today’s young people are more discerning than ever, they generally like to share their lifestyles, try new things and show their infinite possibilities. Chivas Regal now wants to establish itself as an ideal choice for the new generation of luxury consumers and it is in need of a design that expresses a young identity and distinctive taste. So we will give the next generation of hustlers a better reason to love Chivas Regal.

