Week05_Modelling of Base Scenes

This week I have been concentrating on making models of the base, both indoor and outdoor. Initially, I discussed with the director that the interior scenes did not need to be too complicated and that the backgrounds should be as black as possible, but after we shot in the green room, the lighting conditions were so limited that we had to change the scenes we had designed before to match the lighting. This increased my workload considerably. As before I searched for a large number of references, some of which are as follows.

There is a little trick when modelling in Maya, I found a standard mannequin to put in the scene and used it as a yardstick to build the interior scene. The initial result is as follows:

Obviously, the result was not satisfactory, firstly the space felt very small like it was in a corridor, and secondly, we had planned to put a bunch of plumbing-like parts along the wall, but it didn’t seem to have any real meaning in the picture. So I continued to modify it and got the following results:

The result looks good. Then I have since created an outdoor model of the base, which is shown below.

I’ll probably continue to work on these two scenes next week, but it looks like we don’t have much time left, we still have a lot of shots to finish, and I’m not sure how we’ll end up with a composite. Go for it!

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