Challenge 9 : Advanced Body Mechanics
The shot I chose was boxing footage, which I thought was cool. Before this, I had tried performing boxing myself and recording it, but this didn’t work well because I’m not a professional boxer and I didn’t feel I had a good sense of striking or rhythm, so I eventually chose to go online and find a video of a professional boxer and import it into PR for analysis and processing.
As when making the jump animation, I analysed the video in PR before making it. After determining the timing of each key pose, I then started keyframing in Maya.
During the blocking phase, I focused mainly on the position of the character’s feet and waist to ensure that the character’s centre of gravity was correct
I then smoothed out the curves in the graphics editor and adjusted the rhythm of the animation to make the character’s punches look more powerful.
Finally, I added some lights in Maya and exported the animation, then imported it into AE to add motion blur
Here’s the final result, which looks not bad