Challenge 8 (Part 2): Adding breakdowns, converting, and clean up & Rendering & Motion Blur / Playblasting & Motion Blur
I polished the curve, after making sure the breakdown poses were great. At this point I noticed that the feet were slipping badly, so I spent a lot of time on fixing the feet in place. This was followed by adjusting the curves in other positions, especially at the waist, as this relates to the whole character’s centre of gravity so that the animation would look more natural.
Before I imported it into AE, I added some lights in Maya so that it looked better.
In AE I added a pixel motion blur to the sequence, which made the jump animation more realistic